ThreadLocal ,线程本地存储,
一个Thread就会绑定一个ThreadLocal,用来当前线程数据的存取
只对当前线程可见,线程之间是不可见的
我们先从ThreadLocal的set方法来讨论:
java.lang.ThreadLocal#set
public void set(T value) {
//获取当前线程
Thread t = Thread.currentThread();
//根据当前线程获取绑定的ThreadLocalMap
ThreadLocalMap map = getMap(t);
if (map != null)
//set操作
map.set(this, value);
else
//初始化map操作
createMap(t, value);
}
我们一个个变量、一个方法去看
先瞅一眼ThreadLocalMap
java.lang.ThreadLocal.ThreadLocalMap
ThreadlLocal的静态内部类
ThreadLocalMap还有一个静态内部类Entry
static class Entry extends WeakReference<ThreadLocal<?>> {
/** The value associated with this ThreadLocal. */
Object value;
Entry(ThreadLocal<?> k, Object v) {
super(k);
value = v;
}
}
然后我们再来看下getMap(t)
ThreadLocalMap getMap(Thread t) {
return t.threadLocals;
}
这句代码意味着什么?
意味着线程又一个成员变量ThreadLocalMap
java.lang.Thread#threadLocals
/* ThreadLocal values pertaining to this thread. This map is maintained
* by the ThreadLocal class. */
ThreadLocal.ThreadLocalMap threadLocals = null;
再看这个map.set(this, value)
这个map的键就是ThreadLocal
/**
* Set the value associated with key.
*
* @param key the thread local object
* @param value the value to be set
*/
private void set(ThreadLocal<?> key, Object value) {
// We don't use a fast path as with get() because it is at
// least as common to use set() to create new entries as
// it is to replace existing ones, in which case, a fast
// path would fail more often than not.
Entry[] tab = table;
int len = tab.length;
int i = key.threadLocalHashCode & (len-1);
for (Entry e = tab[i];
e != null;
e = tab[i = nextIndex(i, len)]) {
ThreadLocal<?> k = e.get(); //这个是什么鬼?
//覆盖
if (k == key) {
e.value = value;
return;
}
if (k == null) {
replaceStaleEntry(key, value, i);
return;
}
}
//hash映射到的位置为空时,new 一个Entry
tab[i] = new Entry(key, value);
int sz = ++size;
if (!cleanSomeSlots(i, sz) && sz >= threshold)
rehash();
}
这个set有点类似简化版的HashMap
但是需要注意的是并没有使用拉链法/红黑树解决冲突的方式
因为key为ThreadLocal,使用了特殊的hash算法
private final int threadLocalHashCode = nextHashCode();
...
private static int nextHashCode() {
//nextHashCode是AtomicInteger 就是对HASH_INCREMENT做一个累加
return nextHashCode.getAndAdd(HASH_INCREMENT);
}
再看createMap(t, value);
这个就比较简单了
void createMap(Thread t, T firstValue) {
t.threadLocals = new ThreadLocalMap(this, firstValue);
}
get方法当然就是从当前线程的ThreadLocalMap中取值了
因此ThreadLocal之所以能够存储当前线程的数据,是通过线程持有ThreadLocal的静态内部类ThreadLocalMap来实现的
到今天才知道=-=
转载请注明:汪明鑫的个人博客 » ThreadLocal 如何绑定到当前线程
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